New ideas for cables and pipes, conveyor, resource sorter, storage organization

Feature ideas for ARK: Survival Evolved
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Carrwreck
Posts: 2
Joined: Wed Aug 26, 2015 4:05 am

New ideas for cables and pipes, conveyor, resource sorter, storage organization

Post by Carrwreck » Sun Nov 15, 2015 3:12 am

Howdy again.
I was just thinking of more ways to improve ark experiences and had a few ideas. How many times have you been trying to connect 2pipes or cables and because of original alignment and rotation you were one width off and had to start over? Why not allow the pipes and cables to adjust to the snap point? For a certain degree of tolerance in length and direction and rotation the last piece could self conform to the necessary and intended location of the snap point allowing you to start and end exactly where you want to.
Another idea is conveyor belt type of access to and from your large vaults or mining operations that way instead of wasting time in burdoned trips back and forth you can access and drop your loads, and by labeling your vaults/storage have it be automatically sorted and stored for you. Just think of it like a mail sorter on steroids. And could it be possible in the storage to have things be automatically sorted by item type/amount/quality instead of just the random pell mell that it is.
Finally, could we have a way to level out the ground and grade around our builds? Too many resources have been used and lost over having to replace and shoddily patch holes in our builds because of unlevel terrain. Allowing Dino's and rivals to crawl in underneath and kill tribes and tames.

Biggx01
Posts: 15
Joined: Mon Nov 30, 2015 1:18 pm

Re: New ideas for cables and pipes, conveyor, resource sorter, storage organization

Post by Biggx01 » Mon Nov 30, 2015 1:54 pm

I agree with your comments. The electrical wire should align with something. it all starts with how the generator is placed I think. Maybe a snap key could be added to help us with keeping stuff aligned with some items. Having a keyboard key to enable/disable snap could be handy. Maybe make foundations stackable for the rough areas to build on. Not sure I like the excavating idea. It could cause a lot of map issues. I was thinking about that for creating basements to bases and then again possible map issues. Ive fell through the map several times already. NOT FUN!

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