Sou brasileiro e irei falar tudo em Português, "I'm Brazilian and i speak in portuguese."
Meu jogo ARK: Survival Evolved adquirido na Steam esta crashando após a atualização de inverno( natal ).
Segue a mensagem do erro :
Assertion failed: Ar != NULL [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\BulkData.cpp] [Line: 1154]
Attempted to load bulk data from an invalid filename 'C:/Program Files (x86)/Steam/steamapps/common/ARK/ShooterGame/Content/PrimalEarth/Environment/Jungle/Vegetation/Trees/BigPalm/BigPalm_Billboards_Tex.uasset'.
KERNELBASE.dll!UnknownFunction (0x00007ff97304871c) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff7ca14f248) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7ca14f7e5) + 178 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FUntypedBulkData::LoadDataIntoMemory() (0x00007ff7ca1c467f) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1157]
ShooterGame.exe!FUntypedBulkData::GetCopy() (0x00007ff7ca1c30b8) + 14 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:369]
ShooterGame.exe!FTexturePlatformData::TryLoadMips() (0x00007ff7cab7dfeb) + 31 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\texturederiveddata.cpp:1109]
ShooterGame.exe!FTexture2DResource::FTexture2DResource() (0x00007ff7cab777f9) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\texture2d.cpp:1246]
ShooterGame.exe!UTexture2D::CreateResource() (0x00007ff7cab7711a) + 61 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\texture2d.cpp:966]
ShooterGame.exe!UTexture2D::UpdateResourceW() (0x00007ff7cab767d4) + 30 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\texture2d.cpp:517]
ShooterGame.exe!FAsyncPackage::PostLoadObjects() (0x00007ff7ca1c0f89) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1146]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff7ca1c0267) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:310]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff7ca1c1da5) + 21 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1489]
ShooterGame.exe!FlushAsyncLoading() (0x00007ff7ca1c1c7c) + 12 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1417]
ShooterGame.exe!ULevelStreaming::RequestLevel() (0x00007ff7ca9e1670) + 12 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\levelstreaming.cpp:477]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff7cabd36a1) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:2466]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff7cabd39f4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:2566]
ShooterGame.exe!UWorld::NavigateTo() (0x00007ff7cabd9014) + 111 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:4300]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff7cabaa2f1) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:9364]
ShooterGame.exe!UEngine::Browse() (0x00007ff7caba5542) + 38 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8200]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7caba61f0) + 65 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8372]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7ca9160bc) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:921]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7c9a585b9) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2341]
ShooterGame.exe!GuardedMain() (0x00007ff7c9a52bec) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7c9a59a9a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7c9a59bc8) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7cba7a0e1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff9758913d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff975ba5454) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff975ba5454) + 0 bytes [UnknownFile:0]
Espero que possam me ajudar!
Abraços, Brenno