Search found 5 matches

by Sphinx_AR
Tue Dec 01, 2015 9:53 am
Forum: Game Feature Ideas
Topic: Affliate Tribes
Replies: 4
Views: 4980

Re: Affliate Tribes

I like this idea. You could use all the allied tribes under one umbrella 'faction'. It just gets complicated if your ally is allied with your enemy :/ or some such underhanded diplomacy
by Sphinx_AR
Tue Dec 01, 2015 9:50 am
Forum: Game Feature Ideas
Topic: Affliate Tribes
Replies: 4
Views: 4980

Re: Affliate Tribes

I like this idea. You could use all the allied tribes under one umbrella 'faction'. It just gets complicated if your ally is allied with your enemy :/ or some such underhanded diplomacy
by Sphinx_AR
Tue Dec 01, 2015 9:02 am
Forum: Game Feature Ideas
Topic: Gravity and flying
Replies: 1
Views: 2962

Gravity and flying

I was flying around on my bird and I noticed that if I go into a nose dive, gravity doesn't seem to affect the rate of decent.

It was very strange to be in a slow nose dive when your brain is telling you that you should be accelerating towards the ground.
by Sphinx_AR
Sat Nov 28, 2015 10:58 pm
Forum: Game Feature Ideas
Topic: Taming process - herbivore/passive creatures
Replies: 0
Views: 3146

Taming process - herbivore/passive creatures

With a peaceful taming system already in place for some dino's, I'm surprised that this isn't an option for more of them. Especially the herbivore/passive creatures. It makes sense that you could gradually tame them as they aren't naturally hostile. The taming system seems to primarily cater to host...
by Sphinx_AR
Sat Nov 28, 2015 10:46 pm
Forum: Game Feature Ideas
Topic: Moving placed objects
Replies: 3
Views: 9132

Moving placed objects

Hey guys,

Just got frustrated with putting that ladder in the wrong spot or having my bed block a new wall section.

Please create a system where you can move already placed objects/structures or remove them and add them to your inventory.

Thanks